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Blender apply opensubdiv
Blender apply opensubdiv




Now you mention some tools like Rizom, why should you use Rizom if Maya UV tools are so awesome?

blender apply opensubdiv blender apply opensubdiv

Now I have been directing my own studio since 2005, we were Max/Maya based, not a single problem with paying for our licenses, I always defend that you MUST NOT PIRATE, not even when I profoundly disagree with Autodesk, so not a problem with the tools being a paid option. You are totally welcome to make a critic, but could be better for you to properly inform yourself before making bold assumptions 🙂Īs I said if they are not enough for you, don’t use them. You know what’s the better feature of Blender? That in general it’s created FOR users, and they listen users of all kinds, from small studios to bigger ones 🙂īut… not good enough for you? Don’t use it 🙂 Jagged Wireframes: do you know how to enable Antialiasing? It’s fairly easy if you want to so this assumption makes little sense TBH UV: the auto uv and the packing algos can be improved for sure, but crappy? Not at all, also some things have been improved related to UDIM managementĥ. Open Subdiv: The difference was that the Blender implementation was as proposed and expected following the Open Subdiv paper, and changes the limit surface compared to how Maya works, an option to work as in any other software was implemented already, and it’s already working with the GPU for higher performance on charactersĤ. Edit Mode (not Edit poly…): it’s on continuous improvement, and will continue, so far it reached a point where it’s already better than Maya, not yet at Max point, but we’ll get there for sureģ.

blender apply opensubdiv

Crappy Manifold Extrude: totally true, it’s a badly executed tool, and it has been recognized internallyĢ.






Blender apply opensubdiv